New Pre-Release: SkyTemple 1.6.0a2

Happy day!

It's time for a new alpha release for the upcoming SkyTemple 1.6. These releases help me test new features and they allow you to use these features before everyone else!

Have a look at the full changelog and download page and see the list of highlights below.

New Emulator Integeration

The highlight of the 1.6. release is going to be a completely rewritten emulator in the Script Engine Debugger. It is still based on the popular DeSmuME, but it's now integerated in a way that allow it to run fast even on lower end machines.

This release additionally fixes an issue that prevented you from saving scripts in 1.6.0a1. Please let us know if you encounter any other issues, but so far it seems pretty stable!

Monster House Spawn Weights

You can now edit the spawn weights for Pokémon in dungeon seperately for the regular spawns outside of monster houses and the spawn rates inside of monster houses. In the base game these were always the same, so we didn't know what/if the second set of spawn weights was used in the game. Now we know and you can edit them! By default the spawn weight inside of Monster Houses will automatically update to be the same as the regular spawn weight, but you can change that.

Mass-Export for Pokémon Data

SkyTemple now gives you the option to export the data of all Pokémon to XML at once. You can find this under the "Pokémon" tab.

I also plan to add a similiar feature for ExplorerScript in the debugger. That feature would allow you to decompile and export all scrripts as ExplorerScript into a directory, where you can then edit them. When you are done SkyTemple would then allow you to re-import and compile all files you changed. This would allow you to edit the scripts more easily with an external editor of your choice. But no promises that this feature will land for 1.6.!

Some minor bugfixes and improvements

We fixed some minor things and added some small improvements. For example there is now a little warning shown for Pokémon entries which can't be used inside of dungeons. We also updated some names and descriptions for move settings that were previously marked as "Unk" (unknown).

All changes from SkyTemple 1.5.2. - 1.5.4.

This new alpha release now also contains all the bugfixes and enhancement of the newest stable SkyTemple release.

That's all for today. If you want to help with development, please report any issues you encounter. Additionally, check this previous post for some GitHub issues where we need some more information to fix the issues. If you can help, that'd be great!

Have a great day!

PMDCollab Guild Mastodon hosted on